Digital Compass

Digital Compass 2.2 CRX for Chrome

A Free Puzzle & Brain Game

Published By www.digitalcompass.org

Digital Compass (mpkkiedbedihndfpdjefcnaeenaaedbb): The only educational game that gives kids the freedom to explore the impact of decisions made in their digital lives... Read More > or Download Now >

Digital Compass for Chrome

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16.16 KB

Chrome Store

Tech Specs

  • • Type: Browser Game
  • • Latest Version: 2.2
  • • Price: Freeware
  • • Offline: No
  • • Developer: www.digitalcompass.org

User Reviews

  • 13 Votes, Average: 1.6 out of 5
  • • Rating Average
  • 1.6 out of 5
  • • Rating Users
  • 13

Download Count

  • • Total Downloads
  • 12
  • • Current Version Downloads
  • 12
  • • Updated: June 29, 2016

Digital Compass is a free Puzzle & Brain Game for Chrome. You could download the latest version crx file and install it.

More About Digital Compass

Digital Compass is a choose-your-own-adventure, interactive digital literacy game available in English and Spanish. Developed for 6th to 9th graders, Digital Compass lets kids step into the shoes of eight characters to experience the twists and turns of daily digital life.

Invite students to explore digital dilemmas, make good (and not-so-good) decisions, and try out possible solutions through stories and mini-games – all without risking their real-world reputations. Discover how Common Sense Education’s award-winning digital literacy and citizenship curriculum seamlessly integrates into blended-learning environments.

Digital Compass is developmentally appropriate for middle school students and offers opportunities to the do the following: explore, experiment, make decisions (deductive reasoning), rationalize (abstract thinking), take risks, judge conventions (conventional reasoning), assert individuality, express themselves, form relationships (non-platonic), and interact with peers. It provides a safe place to explore decisions and their outcomes.

The game features eight topical modules with eight corresponding mini-games and printable extension materials, all tied to curriculum categories:

o Cyberbullying
o Privacy
o Creative Credit & Copyright
o Information Literacy
o Internet Safety
o Digital Footprint & Reputation
o Self-image & Identity
o Relationships & Communication

Each module has 9 endings, 32 paths, and 51 unique combinations based on decision points.

Quantitative assessment consists of an individual’s scorecard (which can be printed) and records:

o Percentage score of story paths completed
o First percentage score of mini-gameplay (pre-assessment)
o Percentage score of highest mini-game-play

Each mini-game consists of three levels of gameplay, and has randomized content to encourage repeated play.

Download Digital Compass 2.2

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